Rework


During the lead up to our prototype we decided to create a fresh game for our project instead of using the one that we had used last month.  this seemed like a good idea at first because it would give us the ability to start fresh.  In practice however this caused us to have to do a lot of rework that could have been sidestepped by just importing that project.

in my case i needed to make a new player character.  I essentially had to import all the functionality from our last project into this one, however due to slight changes with the game it didn't interact with the AI characters the same which led to more problems.  We're essentially just brute force correcting these problems as they pop up, but if i could do i it again i would just build upon what we already had.

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